The starting chapter appears to be very binary in terms of the agency it gives you at the beginning of the story, though it does set out your stall early on as to whether your aim is to save the world or condemn it. You can probably work it out for yourself as to their respective strengths. The remaining classes are dead-eye, psi-freak, saboteur and sentinel. We’re very much the cheese it and only engage in melee when we’re out of ammo sorta player, so we went with the commando class. Next you choose one of five classes which best suit your respective play style. It’s all a nice way to come up with some procedurally generated beastie that becomes your de-facto avatar going forward. We guess it’s to illustrate the fact that in the indeterminate period between the fall of human civilisation, all the animals got down to it and in combination with the various pollutants, we got these chimera as a result. Your first point of action is to choose one of six breeds, all loosely analogous to rodents and various canines. Hereafter, this is mostly a reiteration of our original review, as Biomutant is fundamentally the same game. The opening section where you learn combat wasn’t as onerous as we remembered it being, showing the vibrancy of the gameworld well, even in the context of a bunker. In effect, the world as we know it is destroyed and all that remains are evolved rodents and various other creatures.Īnyway, after our wee save file hiccup we had a crack at starting the campaign once again. That’s not to say that Biomutant wasn’t pretty to start with.Īfter an intriguing cutscene showing a rodent-like creature encountering an unknown mutagen, you’re thrown into some expository storyline showing how the state of play came to be. Along with a locked 30 fps at 4k quality mode or a performance mode of 60 fps at 1440p, E101 have rolled out the pretty. Those activity cards are also supported, though in our almost two years of PS5 ownership, we’ve barely used them. The PS5 version gains all that you might expect including support for adaptive triggers and the usual haptic feedback. Due to our having played the EU version originally (almost 48 hours ploughed in), the much vaunted save import didn’t work at the outset due to our having the US version for review. Though we wish we’d just waited and got the free PS5 upgrade that all other owners have now got too. We originally reviewed Biomutant from developer Experiment 101 in May last year, now we’ve a PS5 version to cast our eye over. Septemin PS5 / Reviews tagged biomutant / experiment 101 / ps5 port by Ian
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